![]() ![]() The installer will accept your 26-character game key as long as you enter the correct name associated with that account (typically your real name). You must install D2v first, and then D2: LoD. The installer usage process is different than it used to be as well. It is unknown whether or not the game will receive MultiRes functionality at any point, but it should be noted that hack detection is being souped up, which could pose problems for PlugY and the like soon (if it doesn't already). You'll know you've got the right setup if you see black bars on the sides of the video image. Most monitors' "Full screen" mode will stretch things like 640x480/800圆00 to fill the screen. Unfortunately it's not using the GPU at all outside of being in a menu, which literally turns the framerate into buttery smoothness.įor users that may be using external monitors or TVs and are seeing "stretching", which makes the game look ugly as hell, you need to enable Screen Fit/1:1/Fixed Aspect mode. While it is known that the engine caps at 25 FPS due to this being a sprite based game with a hard maximum number of animation frames per action cycle, it shouldn't be hitting 25 skip under any circumstances with modern hardware. OpenGL mode is forced now - software rendering is gone as the OS cannot render below 32-bit (millions) color even with something like SwitchResX. High DPI mice users are going to have issues with D2 1.14a as its mouse sensitivity selector does not work and >1200 DPI = very difficult to move the cursor with any precision. In-menu FPS jumps from 25 FPS / 25 skip to ~1850 FPS / 0-7 skip. ![]() Otherwise the GPU remains in its "idle state" even when playing in the game world. Oddly enough, opening a menu and waving the mouse cursor around ramps up the GPU to a whole whopping 624 MHz (GTX 780, OS X 10.11.3), but only while you frantically wave the mouse cursor around. ![]() It should be noted that the OS X version is currently experiencing horrible jittering and is locked at 25 FPS with 25 skip. ![]()
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